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While both Donkey Kong and Diddy are sorely missed, Dixie and Kiddy function, for the most part, just like Diddy and Dixie did in the last game. There is an Easter egg players can discover which shows Wrinkly playing the Nintendo 64 over the Super Mario 64 theme song. The story (what little we get) isn’t anything to write home about but when it comes to Donkey Kong Country games, it’s what we come to expect. Rool and his Kremling army which includes Arich, a large, red spider found at the end of Kremwood Forest, Belcha, a mischevious barrel who resides inside an old barn at the end of Lake Orangatanga and Squirt, a large, rocky slug who lives on a waterfall. Along the way they must battle against King K. Both the titular gorilla and his nephew go missing after a trip to the Northern Kremisphere and it’s up to Diddy’s girlfriend, Dixie Kong, and her younger cousin Kiddy Kong, to traverse the kremling-infested lands in search of them. The problem is, I’m still not sure how I feel about the game.ĭonkey Kong himself is once again absent, and this time Diddy’s also nowhere to be found. Now years later I’ve decided to give it one more shot, hoping to walk away loving it as much as I love every other game in the DKC series. Unfortunately, while I liked the game enough to recommend it, I just couldn’t wrap my head around why I didn’t like it as much as the original two. I was one of those fans, and it wasn’t until DK3 was later released on the Wii that I finally had a chance to play Rare’s 16-bit swan song for the first time. And with the N64, most of those players never looked back. When Donkey Kong Country 3 first hit store shelves in November of 1996, it was just over two months after the hardware debut of the Nintendo 64 and by that time, most players including loyal Nintendo fans had already moved on to Super Mario 64, a title acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time. Needless to say, Rare had some big shoes to fill when making the third and final entry of the original Donkey Kong Country trilogy. It pushed the boundaries of what the Super Nintendo was capable of and the follow-up Donkey Kong Country 2: Diddy’s Kong Quest delivered in exceeding the standard set by its predecessor. This is easily managed however.ĭKC2 is known as one of the most favorite platformers of the area for good reason, and those who haven’t should play this when given the opportunity.Donkey Kong Country is a game held in high regard and with good reason. The only fault with the game is that the game doesn’t save everything you have when you load the game all of your lives are back to the default for example. The map also has more special places at the cost of what you obtained in the levels play a game show with Swanky Kong to earn prizes, cross bridges, and the save function has now been brought together with the hint section in Kong Kollege.
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This game was also the beginning roots of Rare’s penchant for “collect-a-thons.” Scattered throughout every level are more bonus levels and collectibles than the original, including DK coins for unlocking the true ending. There is also a special team move in which one Kong throws another for accessing some special areas. Both partners this time around are more differentiated from each other: Dixie Kong can glide with her hair for example. As Diddy and Dixie Kong, you set out to rescue big Donkey himself. The sequel not only has way more content than the previous one, but polishes up the gameplay so much more. After Donkey Kong Country for the SNES, Rare had nowhere to go but up.